Showing posts with label Josh Howard. Show all posts
Showing posts with label Josh Howard. Show all posts

Friday, August 5, 2011

The Coming of the Space Girls!

The "Princesses of Mars" post series is starting to wind down--I think I've just about mined that vein for the best it has to offer--but we're moving on from sci-fi flavored fantasy to pulp fiction-tinged space fantasy! Please welcome the Spacegirls to Shades of Gray!

If current plans hold, each post in this series will present a couple pin-up style Spacegirl drawings and a batch of Travis Charest's "Spacegirl" comic strip. There will be a new installment every Friday until I run out of stuff (or until someone asks me to stop tromping all over their copyrights).

By Mark Brooks




SPACEGIRL
by Travis Charest
Part One

To Be Continued....

By Josh Howard

(Much of what will be appearing in this series comes from the art collections of Jeff Amason and Eric Thrower, and the imagination and amazing talent of Travis Charest.)

Wednesday, March 16, 2011

Picture Perfect Wednesday: Josh Howard Horror

Here's a small gallery of horror art from Josh Howard, the writer/artist behind graphics novels such as "Dark Harvest", "The Lost Books of Eve", and "Clubbing".







If you like the spooky stuff, be sure to visit Terror Titans, my horror movie-centric blog.

Saturday, January 15, 2011

Picture Perfect: Princesses of Mars, Part Two

This is the second installment in a series of posts featuring images of beautiful Martian maidens, such as John Carter's beloved Dejah Thoris, from a range of talented artists.

Click on the artist's name under each illustration to see more of that artist's work at their official website (if they have one.)

By Gil Kane
By William Stout
By Josh Howard
By Andy Kuhn

Wednesday, January 12, 2011

Picture Perfect Wednesday:NananananananaBATMAN!

Yesterday, it was 45 years ago that the "Batman" TV show debuted on ABC, with Adam West as Batman, Burt Ward as Robin. Yvonne Craig later joined the heroic line-up as Batgirl. Legendary iconic television performances as recurring villains were provided by Cesar Romero (as The Joker), Frank Gorshin (as The Riddler), Burgess Meredith (as The Penguin) and Julie Newmar and Eartha Kitt (as Catwoman, at various points).


The new Batgirl (secretly Commissioner Gordon's daugther, Barbara) was created by DC Comics editor Julie Schwartz and artist Carmine Infantino at the request of the show's producer, William Dozier, for its third season. Dozier envisioned Batgirl in her own spin-off series, a plan that never came to be.


The failure of the spin-off series to materialize doesn't change the fact that version of Batgirl remains the coolest version. Within the next month or so, I'll be reviewing the book reprinting her comic book adventures from the 1960s and 1970s, but in the meantime, here are some recent portrayals of her.


For more pictures from the classic Batman television show, check out this post at Cinema Steve.

Wednesday, December 29, 2010

'The Lost Books of Eve' is Great Biblical Fantasy

The Lost Books of Eve, Vol. 1 (Viper Comics, 2008)
Story and Art: Josh Howard
Rating: Nine of Ten Stars

At the very beginning of Existence, the Garden of Eden stands at its center, as a place of peace and tranquility and home to God's favorite creations--the first humans, Adam and Eve--while all manner of beasts and supernatural beings in between roam everywhere else. But when Adam is abducted from the Garden, Eve leaves the safety of her Paradise to find and rescue him. Her quest to reunite with her beloved Adam brings pits her against fallen angels, demons, and even worse creatures... and her search for Adam soon becomes a search for knowledge that will eventually put humanity in its proper place in God's Creation.

Art by Josh Howard
This slim graphic novel collects all for issues of Josh Howard's mini-series of the same title. As of this writing, it is out of print and it is the only collected series from this fine talent that has not been given a new edition, unlike his signature series "Dead@17" and his alien conspiracy tale "Black Harvest".

And this is a shame, because "The Lost Books of Eve" is not only the most intelligent work Howard has produced yet, but it is also the best showcase so far of a central feature of his fluid, cartoony artwork: Howard has a great gift for drawing female characters that seem frail and vulnerable while at the same time you have a feeling they can kick your ass if they put their minds to it. He has a talent for drawing and writing strong female characters without making them hyper-sexualized or somehow masculine... he captures the ideal feminine image in his work.

And is characterization of Eve, Mother of All Humanity, is the perfect example of a Howard female. She is beautiful without being sexualized--despite the fact she, naturally, spends the book in little or no clothing--and she possesses an innocent and vulnerable quality even while showing herself to be a ferocious fighter and possessed with an iron will when challenged. Driven first by love, then by a need for knowledge and a desire to understand, Eve is a perfect fantasy heroine.


But as great a character as Eve is, what makes this book truly excellent is that Howard spins his tale between verses in the Old Testament's "Book of Genesis" without attacking the Scriptures that so many people hold sacred. It's makes for a far more interesting read, and is a far more creative endeavor, than the approaches that have been standard fare in recent decades: Comics creators tend to either crap all over the stories of the Bible, or they adhere so slavishly to them that there's no point in reading their stuff, because King James already commissioned something far better than they could ever come up with.

In "The Lost Books of Eve", Howard tells a completely original story without violating the Bible in any way; it is the foundation upon which his stories are built and he wisely does not try to undermine it. The creativity with which he places Eve (and the hapless and slightly dim-witted Adam) in a fantasy universe that feels like a natural extension of the Old Testament, as well as the mythologies of other cultures from which he incorporates bits and pieces, is something that deserved far more recognition and commercial success than the project apparently received.

I wish there would be a "Lost Books of Eve" Vol. 2, because I would love to see the end of the beginning of Eve's story--since we all know how it ultimately ends. Unfortunately, I doubt that Howard will be returning to the Dawn of Creation any time soon, as he Howard described a recent installment of his "Dead@17" series as an "unofficial sequel" to this book.



Saturday, April 24, 2010

A graphic novel for the girls of the house

Clubbing
Writer: Andi Watson
Art: Josh Howard
Rating: Seven of Ten Stars

After teenaged goth chick Lottie is busted trying to get into a night club using a fake ID, her parents send out of London to spend summer with her grandparents. Here, she gets a little variety in her life--learns about golfing and fishing, manages to win a cake decorating contest, and discovers that it is possible to survive without a cellphone--and learns that friends and possible romance can be found in places she never thought to look. She also becomes involved in a solving a mystery when a woman is murdered on her grandparents' golf courseher to spend the summer with her grandparents in the country... and her grandfather appears to be the most likely suspect.


"Clubbing" was one of the inaugural entries in the "Minx" line of graphic novels. These are books targeted at young teenage girls, and, as such, I am about as far away from being the target audience as possible.

However, a well-done book isa well-done book, and I enjoyed "Clubbing" quite a bit. Like any well-done juvenile fiction, the book can be read and enjoyed by kids and adults alike,

The basic storyline is one that I remember reading in countless mystery books when I was a kid, so juvenile fiction is apparently still juvenile fiction. The "big city kid goes to the country" is used with great effect here, particularly as writer Andi Watson ellicits such a perfect portrait of a spoiled rich girl who is somewhat out of her element. Kids and adults will both develop a strong liking for Lottie, smiling at her victories and feeling sorry for her during one particular scene where she tries to make friends and fails. (Some of her antics may be funnier to kids than adults, but they're consistently entertaining, and there's never a dull moment to be had.)

While the basic storyline is typical of juvenile fiction (I'm making an assumption here--it's been decades since I read my last "Hardy Boys", "Jimmy Bond", or "Secret Seven" novel, and I've let the whole Harry Potter thing pass me by, but since the Minx line is supposed to be all hip and cutting-edge and appealing for girls in their early teens, I think it's a safe bet that a talented professional like Watson was writing something appropriate for the target audience andthat therefore kids' lit is still kids' lit), Watson throws a twist into his tale at the end that I did not see coming. It's both funny, creepy, and he wrote which is one of my favorite lines from any fiction I've read recently, be it comics or "real" literature: "And that's the last I saw of Gran--as she was trying to hug an extra-dimensional horror."

(I don't think I'm spoiling too much by quoting that line... or by saying that this graphic novel put a twist on life in a quiet British village that's similar to that found in the movie "Hot Fuzz".)

As for the artwork, Josh Howard has a cartoony style that is both appropriate for the story and that should appeal to most readers. He also has a sense of layout and story-flow that few modern artists possess--it's a clear, easy-to-follow visual story-telling method that is remarkable because it doesn't call attention to itself. Howard is practicing graphic storytelling as it was done during the heyday of American comics, and it's nice to see such craftsmanship in a book that's supposed to be hip and new. If more up-and-coming artists and their editors and publishers had paid attention to these sorts of fundementals over the past 20 years, maybe American comics would be as big a business as they deserve to be.

"Clubbing" is a fun read that once again proves that comics can be used to tell all sorts of stories, and I think this is one that should appeal to just about every member in a household (except maybe the 9-year-old boy who thinks girls are yucky). The final page of the book sets up the potential for a sequel, and I'll be keeping an eye out for it.



Tuesday, September 9, 2008

UFOs, mysticism clash in 'Black Harvest'

Black Harvest (2007)
Story and Art: Josh Howard
Rating: Seven of Ten Stars

An investigative journalist (for a blog) comes to a small Texas town to witness an annual display of lights in the skies that have elevated the area to a Roswell-like reverence among UFO enthusiasts. When he almost runs over a young woman in the road--a young woman who vanished without a trace three years ago and now has returned under equally mysterious circumstances--he finds himself tangled in a web of treachery, deceit and unholy bargains where the payment is coming due.

"Black Harvest" is an excellent graphic novel from the pen of writer/artist Josh Howard, the creator of the zombie series "Dead@17" and "The Lost Books of Eve". Like those other works, this book incorporates touches of Christianity (although less than "Dead@17" and far less than "The Lost Books of Eve") into a creepy tale that will remind you of "The X-Files" television series at its best.


Howard continues to refine both his writing and artwork since the debut of "Dead@17" and here he delivers a perfectly paced story where he creates a dark world where aliens, supernatural horrors, secret socieites and dark secrets can and will consume entire communities. Howard's story is sharpened by skillfully written dialogue that gives each character a unique voice and personality, bringing them fully to life and making us care about their fates.

Unfortunately, while Howard does a fabulous job at building tension and juggling several mysteries, midirections and disparate elements that would clash and create a jumbled sloppy mess in the hands of a lesser creator (like what happened with "The X-Files" at its worst), he doesn't quite manage to deliver a finale that's worthy of the build-up. The end of the book is a disappointment and something of a cop-out. I was left asking myself "That's all?", but not in the way that had me wondering if there was going to be a "Black Harvest 2".

The weak ending aside, "Black Harvest" is a well-written, well-drawn book that will be an enjoyable read for anyone who likes a little dark conspiracy and strange beings from beyond with their horror fiction.